Wednesday, May 28, 2008

My FPS History and releases

This time is time to make a break from the classic stuff and perhaps tells you that I made (but most of you should know this...) some maps.

The story just started 4 years ago on Alejandro Mapping Center were I got interviewed by other member about doing so much review and never made a map. So I took it personally and started to build a map for the game who made me discovered FPS : Duke Nukem.

I first look for several tutorial to learn the basic stuff and then started building a snow theme map slightly based on the horror movie The thing. The approach of build engine (editor for Duke Nukem) is a mix between 2d and 3d, I found it really easy to handle, even if most of the think you do are not always logic regarding nowedays tools. The really great adventage of all build games is that you can easily open all map and look how people did things. I was so able and proud to make in less than 100 hours (all include learning mapping and beta testing) a map that was well accept from all the community.
Since I'm sometimes a fan of Science-Fi Horror Movie I decide to take some reference from John Carpenter's movie: The Thing. That's why the map was a snowy based map featuring also the original theme from the movie.

For more info about this release check out the review available The Abandoned Workshop and MSDN

Screenshots and direct download from Antartica : outpost 31












I also did a small part in the Community Build Project 7. My part was a connection to a sewer than then goes to an industrial complex part finishing in a garage. I want to make it a little Half-Life theme my part was quite short but i mostly used the fixed limit in wall and sprites. I think that my part was certainly not the best but at least after more than one year without using the build engine I was able to add my cent to a community build project, this map is considered by some people as actually the best community build project.

Check the next review site for more infos: The Abandoned Workshop , MSDN and DN-Repository

Sceenshots from my part










Finally after working for CBP7 and understanding how to make sprites floors i decided to start a new ambitious project slightly based on a blackmesa complex. after arround 10 hours of mapping the project felt down. I have still a copy from the map that also integrates a new skybox.


Some screenshots











I was recently playing a lot of custom maps for Quake 2 and just noticed that this theme was never visited for a Duke Nukem map...This could perhaps be a good opportunity to restart building ;)

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